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Major Division Rules
Major Division Rules -11" Yellow ball is used.
In an effort to ensure a learning environment that is fun and safe, the following rules will apply to the MTGSA Major Division.
1. All Major Division games are scheduled for 6 innings or a 1:45 hour time limit- No new inning will start after 1 hr 20 mins of play. Weather related games would be resumed at the last inning played and remaining time left. Drop Dead Rule at 1 :45 hours. Score will then revert to end of the previous inning. Games in league play can end in a tie.
1a. ASA regulations, the mercy rules may be applied if your team is winning or losing by 12 or more runs after five complete innings or 4.5 innings if the home team is leading.
2. The following will terminate each half inning with the exception of the 6th inning.
a. 3 outs
b. 4 runs ( In the 6th inning runs are unlimited)
c. If it is determined that the game will not go 6 innings due to the time limit, the last inning played will follow the 6th inning rule for runs. – This MUST be announced by Umpire prior to the start of last inning to be played. Unlimited runs last inning. Managers should watch the clock during game.
3. Pitchers are limited to 3 innings per game. The innings do not have to be consecutive. If a pitcher is inserted into a game in the middle of an inning that will count as a complete inning. In other words, one pitch equals a full inning of work.
a. The pitcher must start her motion with one foot on the rubber. A maximum of one step is permitted – 35ft for Majors.
b. 3 walks per half inning. Once a pitcher has walked 3 batters, no other walks will be issued. A coach will pitch to every batter there after that reaches 4 balls by the pitcher in their count until the end of the inning.During coach pitch, batter will receive only 3 pitches and must hit or will be called out after the third pitch. Batter cannot be called out on a foul ball. No walks will be allowed.
c. HBP (a batter hit by pitch does not count as a walk charged to the pitcher and the batter takes first base)
d. 3 hit batters in one inning or 5 hit batters during a pitchers course of work and the pitcher must be replaced. The batter must make every effort to avoid the pitch.
4. Fielding - Up to 10 players may play in the field, however, we must maintain a traditional infield defense- pitcher, catcher, 1st base, 2nd base, 3rd base and shortstop. All other players must play the outfield and must be on the outfield grass until the ball is put in play. 15 minute delayed grace period to start game if under 8 players.
Mouth guards should be worn by all fielders.
4A. All players must bat.
4B. If a teams batting order shrinks at any point during the game for any reason the team will be charged an out for the lost spot only one time UNLESS both managers agree prior that no out will be charged.
The next time and all subsequent times for the remainder of the game the spot comes due, that place in the batting order will be skipped over without penalty of an out.
The MTGSA Executive Board has put a mandatory pitchers face guard rule in place for all games and practices. All players taking the mound during a game or in practice setting facing hitters are required to wear a face guard without exception.
5. A defensive coach must be behind the umpire to help with passed balls. (Against the fence). There will be no coaching from behind the umpire what so ever .
6. A batter may advance as far as they can on hits. Runners as well.
7. Stealing- A runner may attempt to steal from 2nd base to 3rd base only. No leading - runner remains on the base until the ball is released by pitcher.
8. Bunting is allowed. Batter showing bunt must either bunt or pull back. No fake bunts.
9. Runners may take extra bases on an overthrow or until ball is back in pitchers circle. No advancement on a dead ball.
9a. No Infield Fly Rule in this division.
9b No dropped third strike rule. Batter is out. No advancement.
9c. Runner hit by batted ball: Runner is automatically out. No runners on base may advance unless forced to by batter taking first base.
10. All batters must wear a helmet with a face mask and chin strap attached while on deck and hitting / running– NO EXCEPTIONS. Players are encouraged to wear fielding masks and heart guards.
11. In an effort to avoid any conflict, both managers should ensure the Plate Umpire has a copy of these rules. The Umpire has the final call! There will be no contact with the Cadet umpires.
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