Bulletin Board
Subscribe to our NewsletterUNIFORM - ARTICLE IX
Section 4. Standard Uniform. The uniform of this Association is:
HAT: navy blue fitted cap; optional white lettering of the chapter's initials or the NYSBUA Logo may be worn on the hat. If worn, letters must be a maximum of two (2) inch high white letters or the NYSBUA logo. If a chapter approves a logo, each member must wear one. The State Secretary must be notified if a chapter adopts a logo.
Optional: Cliff Keen 100% Nylon Mesh navy blue long sleeved shirt with NYSBUA Logo.
BEWARE: Navy Cliff Keen shirts must be NON Dri-Fit model. This Dri-Fit model has almost the same model number.
The red undershirt shall be worn under the navy blue shirt only. The navy undershirt shall be worn under the red and light blue shirts.
Optional black or navy blue plate coat specifically designed for baseball may be worn behind the plate only. State patch must be embroidered on the left breast of coat.
BELT: black belt
Fechheimer Brother Company: Flying Cross Brand (#68230) Plate or base
SHOES: Black shoes or commercially made shoes predominately black in color with Logo and/or Trademarks of white only allowed; black socks;
OTHER EQUIPMENT
Equipment must be black or navy blue with the exception of the chest protector which may be any color. Inside chest protector and shin guards must be worn under the uniform.
MASK: black or blue mask (straps and padding to be black, navy blue or tan/natural). Hockey style mask may be worn and must be navy blue or black.
BALL BAG: navy blue or gray ball bag;
Section 5. Official N.Y.S.B.U.A. Emblem.
The official N.Y.S.B.U.A. emblem shall be embroidered (with the top of the patch centered) on the left breast of the shirt, and jacket.
Wearing of the emblem is mandatory. Members found not wearing the proper uniform will be fined as described in Appendix A to Article IX, payable to the Chapter Treasurer.
JHS Modified Rules
MODIFIED BASEBALL
National Federation rules
Game Conditions
1. Pitchers must participate in at least 15 practices before an interschool game.
2. The maximum number of games shall be 12.
3. Doubleheaders: The following restrictions apply to the use of doubleheaders:
a. The maximum number of doubleheaders allowed is two.
b. A team may not play three games in two consecutive days. No more than three games a week may be played.
c. Pitching limitations remain the same.
d. Each game of the doubleheader is to be six innings. No team may play more than fourteen innings in one day. This allows a maximum total of two extra innings in the event of tie games.
4. Equipment:
a. Catchers shall wear the full protective equipment of helmet, mask with throat protector, chest protector, shin guards, and cup.
b. Batters and base runners shall wear protective headgear.
c. Any player warming up a pitcher, on or off the diamond, shall wear a mask.
d. Only sneakers or shoes with molded soles and molded cleats are permitted in the modified program. Shoes with metal posts or spikes are not permitted in any modified sport.
e. All bats must have a 2-5/8" bat barrel diameter and a minus three differential between the length and weight of the bat.
Game Rules
1. Regulation game shall be seven innings.
2. A pitcher may pitch no more than 12 full innings in any one calendar week and no more than seven innings in any one game. After pitching four or more full innings in any one game, there must be at least two nights rest before pitching again. When removed, he may play any other position.
3. Designated hitters will not be allowed.
4. An extra player, referred to as an EP, is mandated and must be listed on the scoring sheet in the regular batting order. The EP must be used for the entire game. Failure to complete the game with the EP results in the forfeiture of the game (except in case of injury or ejection from game with no eligible players left to enter, the rules permit play with eight players). All 10 players bat, but only nine can play defense each inning. The person designated as the EP (not a defensive player at the start of the game) may at a later time play a defensive position; the defensive player is now only a batter for that inning and not a fielder. There will always be one player in the lineup not on the field defensively. The EP may be substituted for at any time, either by a pinch-runner or pinch-hitter who then becomes the EP. The substitute must be a player who has not yet been in the game. A starter may re-enter the game into his same batting order position.
Section XI Rules
No new inning may begin beyond two hours from the actual starting time of the contest. Examples:
1. Game started at 4:10 PM, fifth inning ends at 6:15 PM. There will not be a sixth inning.
2. Game started at 4:10 PM, fifth inning ends at 6:05 PM. There will be a sixth inning.
(3/27/01)
Mercy Rule Experiment (Beginning 2008-09 season)
A contest will end after a team at the short end of the 15-run rule has completed their fifth at bat.
(Approved 3/10/09)