Rules

5-6 GIRLS CLINIC & 5-6 BOYS CLINIC

 

TIME: Two 20-minute halves, running time (clock runs continuously). WE DON’T KEEP SCORE IN THESE GAMES.

 

PRESSING: Defense is never allowed to pick up beyond the top of the key extended. 

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time.

 

OVERTIME: There is no overtime. 

 

JUMP BALL: No jump ball. Coaches should simply decide which team starts with the ball. 

 

FREE THROWS: No free throws. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted.

 

POSTGAME: All players from both teams will line up and shake hands.

 

REFS: One coach from each team should ref. 

 

5-6 Girls Commissioner: 

5-6 Boys Commissioner: Tiangay Waynes

GPRC Basketball President: Craig Copeland, 443-765-4140

GPRC Girls Basketball Director: Nina Rosengarten

 

7-8 YEAR-OLD BOYS RULES (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

RIM AND BALL: 7-8 Boys uses a 28.5 inch ball, and play on 9-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During final minute of game (including overtime), clock stops on all dead balls. Clock runs during all mandatory sub points (every 5 minutes), except for the final sub point (5:00 left in regulation).

 

PRESSING: Backcourt pressure is never permitted. Halfcourt pressure is only permitted during the final minute of each half (including overtime), unless a team is leading my more than 10 points. At all other times, defense cannot pick up until the top of the key extended. THE OFFENSE MAY NOT SHOOT UNTIL THEY HAVE CROSSED THE TOP OF THE KEY EXTENDED

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. Halfcourt pressure allowed in the final minute. Additional OT’s are 1 minute, stop time. Halfcourt pressure allowed during 1-minute OT. If score is still tied at the end of the one-hour allotment, the game results in a tie (except for postseason). Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 7-8 Boys shoot from a line approximately 10 feet from the rim, and can jump across the line (so long as the jump is not used to gain an advantage for rebounding a miss) Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted (NO BEADS OR JEWELRY IN HAIR).

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

7-8 Boys Commissioners: Larsson Davis

GPRC Basketball President: Craig Copeland, 443-765-4140

7-8 YEAR-OLD GIRLS RULES (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

RIM AND BALL: 7-8 Girls use a 27.5 inch ball, and play on 9-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During final minute of game (including overtime), clocks stops on all dead balls. Clock runs during all mandatory sub points (every 5 minutes), except for the final sub point (5:00 left in regulation).

 

PRESSING: Backcourt pressure is never permitted. Halfcourt pressure is only permitted during the final minute of each half (including overtime), unless a team is leading my more than 10 points. At all other times, defense cannot pick up until the top of the key extended. 

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. Halfcourt pressure allowed in the final minute. Additional OT’s are 1 minute, stop time. Halfcourt pressure allowed during 1-minute OT. If score is still tied at the end of the one-hour allotment, the game results in a tie (except for postseason). Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 7-8 Girls shoot from a line approximately 10 feet from the rim, and can jump across the line (so long as the jump is not used to gain an advantage for rebounding a miss). Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted. (NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

 

7-8 Girls Commissioner: Jamie Portnoff

GPRC Girls Basketball Director: Nina Rosengarten

 

9-10 YEAR-OLD BOYS RULES (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

RIM AND BALL: 9-10 Boys use 28.5-inch ball and play on 10-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of the second half (and overtime), clock stops on all dead balls. 

 

DEFENSE: Backcourt pressure is only permitted in the final minute of the second half (and overtime). Otherwise, defense cannot pick up until halfcourt. 

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie. Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 9-10 Boys shoot free throws from the regular FT line, but are permitted to jump over when shooting (but not to gain rebounding advantage). Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted. (NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

 

9-10 Boys Commissioner: Eddie Matz

GPRC Basketball President: Craig Copeland, 443-765-4140

 

9-10 YEAR-OLD GIRLS RULES (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

RIM AND BALL: 9-10 Girls use 27.5-inch ball and play on 10-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of the second half (and overtime), clock stops on all dead balls. 

 

DEFENSE: Backcourt pressure is only permitted in the final minute of the second half (and overtime). Otherwise, defense cannot pick up until halfcourt. 

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie. Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 10-12 Girls shoot free throws from the regular FT line, but are permitted to jump over when shooting (but not to gain rebounding advantage). Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted.(NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

 

9-10 Girls Commissioner: Rick Grams

GPRC Girls Basketball Director: Nina Rosengarten

11-12, 13-14, 15-17 BOYS BOYS RULES (regulation 29-inch ball) (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of regulation (including overtime), clocks stops on all dead balls.

 

PRESSING: Backcourt pressure is permitted any time. If a team is winning by 10 or more points, that team is not allowed to press.

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. .

 

OVERTIME: Overtime is 2 minutes, stop time. Additional OT’s are 1 minute, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie (except for postseason). Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: Players are to shoot from the regular free throw line. Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter.

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted.

 

RESULTS: Winning team is responsible for reporting scores. (NO BEADS OR JEWELRY IN HAIR)

 

POSTGAME: All players from both teams will line up and shake hands.

11-12 Commissioner: Sean Kriebel

13-14 Commissioner: Jordan Flax

15-17 Commissioner: Melissa Colvin

GPRC Basketball President: Craig Copeland, 443-765-4140



15-17 BOYS RULES (regulation 29-inch ball)  (MAN-TO-MAN DEFENSE FOR THE FIRST 5 GAMES OF THE SEASON)

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of regulation (including overtime), clocks stops on all dead balls.

 

PRESSING: Backcourt pressure is permitted any time. If a team is winning by 10 or more points, that team is not allowed to press.

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. .

 

OVERTIME: Overtime is 2 minutes, stop time. Additional OT’s are 1 minute, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie (except for postseason). Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets 2 timeouts per half (“use ‘em or lose ‘em”) [because our rosters are smaller] and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: Players are to shoot from the regular free throw line. Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter.

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted. (NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores.

 

POSTGAME: All players from both teams will line up and shake hands.

 

11-12 Commissioner: Sean Kriebel

13-14 Commissioner: Jordan Flax

15-17 Commissioner: Melissa Colvin

GPRC Basketball President: Craig Copeland, 443-765-4140

 

11-12 YEAR-OLD GIRLS RULES 

 

RIM AND BALL: 11-12 Girls use 28.5-inch ball and play on 10-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of the second half (and overtime), clock stops on all dead balls. 

 

DEFENSE: Backcourt pressure is permitted any time. If a team is winning by 10 or more points, that team is not allowed to press. 

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie. Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 10-12 Girls shoot free throws from the regular FT line, but are permitted to jump over when shooting (but not to gain rebounding advantage). Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted. (NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

 

11-12 Girls Commissioner: Josh Hershkovitz

GPRC Girls Basketball Director: Nina Rosengarten







SENIOR GIRLS RULES (AGES 13-15)

 

RIM AND BALL: 13-14 Girls use 28.5-inch ball and play on 10-foot rims. 

 

TIME: Two 20-minute halves, running time (clock runs continuously, even on free throws). During the final minute of the second half (and overtime), clock stops on all dead balls. 

 

DEFENSE: full-court defense is permitted all game.

 

PLAYING TIME: On teams with 8 players, all players play 5 segments and sit for 3 segments. In our 40-minute games, a game has 8 segments of 5 minutes each. Game stopped every five minutes. All players on bench must sub in.. Each player must sit at least once per half (5 minutes). All players should receive equal playing time. Exceptions: injury, fouls (3 in 1st half, 5 in game), lateness, only 7 players show up, etc.  Clock runs during substitutions, except for the final 5-minute period – at the final sub point of the game (5:00 remaining), the clock stops. 

 

OVERTIME: Overtime is 2 minutes, stop time. If score is still tied at the end of the one-hour allotment, the game results in a tie. Coach can play any five during OT, regardless of how many minutes they played in regulation. No subs during OT period. If more than one OT, whoever sat out previous OT must play next OT.

 

TIMEOUTS: Each team gets three (3) timeouts per game, and one timeout per overtime. Unused regulation timeouts do not carry over.

 

JUMP BALL: Jump ball starts the game. After that, alternate possession is used. Jump ball also starts any overtime period.

 

FREE THROWS: 13-14 Girls shoot free throws from the regular FT line, but are permitted to jump over when shooting (but not to gain rebounding advantage). Free throws are 1-and-1 on team fouls # 7, 8, and 9, then two shots on team foul # 10 and thereafter. 

 

UNIFORMS: Shirts must be tucked in; no jewelry of any kind permitted. (NO BEADS OR JEWELRY IN HAIR)

 

RESULTS: Winning team is responsible for reporting scores .

 

POSTGAME: All players from both teams will line up and shake hands.

 

13-14 Girls Coaches: Sam Rosengarten, Nina Rosengarten, Kim Bozeman

GPRC Girls Basketball Director: Nina Rosengarten






RULES WHICH APPLY TO ALL DIVISIONS

1-A: Substitutions must (and can only) be made at each five (5) minute increment of a half (i.e., 15, 10, and 5 min). No other substitutions are allowed except for injuries, a player with three (3) fouls in the first half or a player being disqualified. An injured player may return to the game at the next substitution point. A player with three (3) or more fouls is exempted from the mandatory substitution during the first half.

1-B: Stoppage of play for scheduled substitutions is not a time-out for coaches to gather a team and strategize. Players on the bench rotating in at each substitution point must be at the scorer’s table ready to enter immediately at the planned substitution point. At the discretion of the referees, coaches who do not complete substitutions in a timely manner will be assessed a timeout. If no timeouts remain, then a technical foul will be assessed.

1-C: Each player must sit on the bench for at least one five (5) minute period per half. Each player must play at least three (3) five (5) minute segments of a game. (Exceptions: Only five (5) team members present. For six (6) team members present, each player must sit on the bench for at least one five (5) minute period per game.) All players on the bench must rotate in at the substitution point (except for players in foul trouble in the first half).

1-D: In the event of an overtime period, coaches may place any player on the court during the first overtime period regardless of the time the player played in the regulation game time. Substitutions are not required during the overtime period. If there is more than one overtime period, coaches must substitute all players on the bench during the break between periods.

2-A: Every player present at the start of the game must play equal time as his/her teammates,, according to the rules outlined above. Failure to comply with this rule will result in the forfeiture of the game (first offense). A second failure to comply will result in a two-game suspension for the head coach. A third failure to comply will result in removal of the head coach. Each instance will be reviewed on a case-by-case basis by the GPRC Basketball Board. 

2-B: A player reporting to the game after the completion of the first half of the game may play at the discretion of the coach but there is no guaranteed playing time.

2-C: Teams may play with 4 players. Teams playing shorthanded may insert their late players immediately into the game by calling a time out or waiting for the referee’s whistle. If one team has 4 players, the game will be played until a 20 pt. score differential is reached, at which time the game will be terminated (Mercy Rule). Less than 4 players, the team automatically forfeits after the customary 15-minute grace period.

 

2-D: Games start on time as long as there are 5 players present from each team at game time. Shorthanded teams have a 15-minute grace period to field their complete team (5 players).

2-E: Players who miss practices and/or games on a regular basis may be subject to reduced playing time at the discretion of the coach but only with the knowledge and approval of the League Commissioner.




DISCIPLINE
4-A: Any player, in the opinion of the officials, who exhibits poor sportsmanship will be assessed with a 2 shot technical foul. A second technical foul will result in ejection from the game.

4-B: Any player who is ejected from a game for poor sportsmanship will serve an immediate one game suspension. A second ejection will result in an immediate two game suspension. A third ejection will result in a season ending suspension.

4-C: Any coach who is ejected from a game for poor sportsmanship will serve an immediate one game suspension. A second ejection will result in a season ending suspension. Any coach that receives a single technical foul over multiple games will serve an immediate one game suspension. Continued technical fouls will be reviewed by the GPRC Basketball Board for disciplinary action.

4-D: In addition to rules 4-A and 4-B, any player or coach may be suspended for an indefinite period by the GPRC Basketball Board for any action that is deemed detrimental to the best interests of the Program.

4-E: Parents and spectators or who use foul language, are verbally abusive, and/or display poor sportsmanship will be evicted from the gym and be suspended for the next game, regardless of whether it is the regular season or postseason. Failure to comply will result in a forfeit for that parent/spectator’s team. At the discretion of the GPRC Basketball Board, they may also be expelled from the program. Additionally, they could be subjected to countywide banishment from all programs, as well as criminal prosecution. The League reserves the right to review the re-admittance of those offenders for the next season or make the expulsion permanent.


POSTPONEMENTS
5-A: A decision by Baltimore County to close schools, or to close schools early, will cancel weekday games and practices. The decision to cancel weekend games will be made by the GPRC Basketball Board.

5-B: The League Commissioner will notify each coach of a weekend game cancellation. Coaches will be responsible for notifying his/her players.

5-C: The rescheduling of postponed games will be within the discretion of the GPRC Basketball Board.


CHAMPIONSHIPS AND POST-SEASON PLAY
6-A: Except for the 5-6 Boys and Girls Clinics, all other divisions will have a post-season, single elimination tournament. Tournament winners and runners-up will receive trophies. Tournament seeding is determined by winning percentage. In the event of a tie, the first tiebreaker is head-to-head. The second tiebreaker is strength of schedule. The third tiebreaker is a coin toss.

6-B: Regular season rules apply to tournament games. There are no ties in tournament games. Overtimes will continue to be played until a winner is decided.